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https://github.com/brain-hackers/u-boot-brain
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![Tom Rini](/assets/img/avatar_default.png)
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
60 lines
1.3 KiB
C
60 lines
1.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0+ */
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/* (C) Copyright 2002
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* Detlev Zundel, DENX Software Engineering, dzu@denx.de.
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*/
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/************************************************************************/
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/* ** Layout of a bmp file */
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/************************************************************************/
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#ifndef _BMP_H_
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#define _BMP_H_
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struct __packed bmp_color_table_entry {
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__u8 blue;
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__u8 green;
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__u8 red;
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__u8 reserved;
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};
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/* When accessing these fields, remember that they are stored in little
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endian format, so use linux macros, e.g. le32_to_cpu(width) */
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struct __packed bmp_header {
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/* Header */
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char signature[2];
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__u32 file_size;
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__u32 reserved;
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__u32 data_offset;
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/* InfoHeader */
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__u32 size;
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__u32 width;
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__u32 height;
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__u16 planes;
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__u16 bit_count;
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__u32 compression;
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__u32 image_size;
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__u32 x_pixels_per_m;
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__u32 y_pixels_per_m;
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__u32 colors_used;
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__u32 colors_important;
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/* ColorTable */
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};
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struct bmp_image {
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struct bmp_header header;
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/* We use a zero sized array just as a placeholder for variable
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sized array */
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struct bmp_color_table_entry color_table[0];
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};
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/* Data in the bmp_image is aligned to this length */
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#define BMP_DATA_ALIGN 4
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/* Constants for the compression field */
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#define BMP_BI_RGB 0
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#define BMP_BI_RLE8 1
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#define BMP_BI_RLE4 2
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#endif /* _BMP_H_ */
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