u-boot-brain/tools/buildman/board.py
Simon Glass fc3fe1c287 buildman - U-Boot multi-threaded builder and summary tool
This tool handles building U-Boot to check that you have not broken it
with your patch series. It can build each individual commit and report
which boards fail on which commits, and which errors come up. It also
shows differences in image sizes due to particular commits.

Buildman aims to make full use of multi-processor machines.

Documentation and caveats are in tools/buildman/README.

Signed-off-by: Simon Glass <sjg@chromium.org>
2013-04-04 14:04:35 -07:00

168 lines
5.1 KiB
Python

# Copyright (c) 2012 The Chromium OS Authors.
#
# See file CREDITS for list of people who contributed to this
# project.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation; either version 2 of
# the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston,
# MA 02111-1307 USA
#
class Board:
"""A particular board that we can build"""
def __init__(self, target, arch, cpu, board_name, vendor, soc, options):
"""Create a new board type.
Args:
target: Target name (use make <target>_config to configure)
arch: Architecture name (e.g. arm)
cpu: Cpu name (e.g. arm1136)
board_name: Name of board (e.g. integrator)
vendor: Name of vendor (e.g. armltd)
soc: Name of SOC, or '' if none (e.g. mx31)
options: board-specific options (e.g. integratorcp:CM1136)
"""
self.target = target
self.arch = arch
self.cpu = cpu
self.board_name = board_name
self.vendor = vendor
self.soc = soc
self.props = [self.target, self.arch, self.cpu, self.board_name,
self.vendor, self.soc]
self.options = options
self.build_it = False
class Boards:
"""Manage a list of boards."""
def __init__(self):
# Use a simple list here, sinc OrderedDict requires Python 2.7
self._boards = []
def AddBoard(self, board):
"""Add a new board to the list.
The board's target member must not already exist in the board list.
Args:
board: board to add
"""
self._boards.append(board)
def ReadBoards(self, fname):
"""Read a list of boards from a board file.
Create a board object for each and add it to our _boards list.
Args:
fname: Filename of boards.cfg file
"""
with open(fname, 'r') as fd:
for line in fd:
if line[0] == '#':
continue
fields = line.split()
if not fields:
continue
for upto in range(len(fields)):
if fields[upto] == '-':
fields[upto] = ''
while len(fields) < 7:
fields.append('')
board = Board(*fields)
self.AddBoard(board)
def GetList(self):
"""Return a list of available boards.
Returns:
List of Board objects
"""
return self._boards
def GetDict(self):
"""Build a dictionary containing all the boards.
Returns:
Dictionary:
key is board.target
value is board
"""
board_dict = {}
for board in self._boards:
board_dict[board.target] = board
return board_dict
def GetSelectedDict(self):
"""Return a dictionary containing the selected boards
Returns:
List of Board objects that are marked selected
"""
board_dict = {}
for board in self._boards:
if board.build_it:
board_dict[board.target] = board
return board_dict
def GetSelected(self):
"""Return a list of selected boards
Returns:
List of Board objects that are marked selected
"""
return [board for board in self._boards if board.build_it]
def GetSelectedNames(self):
"""Return a list of selected boards
Returns:
List of board names that are marked selected
"""
return [board.target for board in self._boards if board.build_it]
def SelectBoards(self, args):
"""Mark boards selected based on args
Args:
List of strings specifying boards to include, either named, or
by their target, architecture, cpu, vendor or soc. If empty, all
boards are selected.
Returns:
Dictionary which holds the number of boards which were selected
due to each argument, arranged by argument.
"""
result = {}
for arg in args:
result[arg] = 0
result['all'] = 0
for board in self._boards:
if args:
for arg in args:
if arg in board.props:
if not board.build_it:
board.build_it = True
result[arg] += 1
result['all'] += 1
else:
board.build_it = True
result['all'] += 1
return result