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![Alexey Brodkin](/assets/img/avatar_default.png)
This change introduces default_splash_locations which simplifies splash recovery from the first partition of USB/MMC/SATA drive. Given usual mapping of the first partition of external media for basic boot stuff like uImage/zImage, .dtb etc it looks quite obvious option to put there splash.bmp as well. Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com> Cc: Nikita Kiryanov <nikita@compulab.co.il> Cc: Simon Glass <sjg@chromium.org> Cc: Jeroen Hofstee <jeroen@myspectrum.nl> Signed-off-by: Anatolij Gustschin <agust@denx.de>
97 lines
2.1 KiB
C
97 lines
2.1 KiB
C
/*
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* Copyright (C) 2013, Boundary Devices <info@boundarydevices.com>
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*
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* See file CREDITS for list of people who contributed to this
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* project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., http://www.fsf.org/about/contact/
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*
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*/
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#include <common.h>
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#include <splash.h>
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#include <lcd.h>
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static struct splash_location default_splash_locations[] = {
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{
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.name = "sf",
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.storage = SPLASH_STORAGE_SF,
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.flags = SPLASH_STORAGE_RAW,
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.offset = 0x0,
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},
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{
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.name = "mmc_fs",
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.storage = SPLASH_STORAGE_MMC,
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.flags = SPLASH_STORAGE_FS,
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.devpart = "0:1",
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},
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{
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.name = "usb_fs",
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.storage = SPLASH_STORAGE_USB,
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.flags = SPLASH_STORAGE_FS,
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.devpart = "0:1",
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},
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{
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.name = "sata_fs",
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.storage = SPLASH_STORAGE_SATA,
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.flags = SPLASH_STORAGE_FS,
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.devpart = "0:1",
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},
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};
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__weak int splash_screen_prepare(void)
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{
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return splash_source_load(default_splash_locations,
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ARRAY_SIZE(default_splash_locations));
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}
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#ifdef CONFIG_SPLASH_SCREEN_ALIGN
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void splash_get_pos(int *x, int *y)
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{
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char *s = getenv("splashpos");
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if (!s)
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return;
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if (s[0] == 'm')
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*x = BMP_ALIGN_CENTER;
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else
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*x = simple_strtol(s, NULL, 0);
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s = strchr(s + 1, ',');
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if (s != NULL) {
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if (s[1] == 'm')
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*y = BMP_ALIGN_CENTER;
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else
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*y = simple_strtol(s + 1, NULL, 0);
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}
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}
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#endif /* CONFIG_SPLASH_SCREEN_ALIGN */
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#if defined(CONFIG_SPLASH_SCREEN) && defined(CONFIG_LCD)
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int lcd_splash(ulong addr)
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{
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int x = 0, y = 0, ret;
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ret = splash_screen_prepare();
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if (ret)
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return ret;
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splash_get_pos(&x, &y);
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return bmp_display(addr, x, y);
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}
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#endif
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