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![Simon Glass](/assets/img/avatar_default.png)
There is no need to have these in a separate file as they are not referenced from anywhere else. Signed-off-by: Simon Glass <sjg@chromium.org> Acked-by: Anatolij Gustschin <agust@denx.de> Signed-off-by: Tom Warren <twarren@nvidia.com>
30 lines
966 B
C
30 lines
966 B
C
/*
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* (C) Copyright 2010
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* NVIDIA Corporation <www.nvidia.com>
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*
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* SPDX-License-Identifier: GPL-2.0+
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*/
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#ifndef __ASM_ARCH_TEGRA_DISPLAY_H
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#define __ASM_ARCH_TEGRA_DISPLAY_H
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#include <asm/arch-tegra/dc.h>
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/* This holds information about a window which can be displayed */
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struct disp_ctl_win {
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enum win_color_depth_id fmt; /* Color depth/format */
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unsigned bpp; /* Bits per pixel */
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phys_addr_t phys_addr; /* Physical address in memory */
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unsigned x; /* Horizontal address offset (bytes) */
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unsigned y; /* Veritical address offset (bytes) */
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unsigned w; /* Width of source window */
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unsigned h; /* Height of source window */
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unsigned stride; /* Number of bytes per line */
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unsigned out_x; /* Left edge of output window (col) */
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unsigned out_y; /* Top edge of output window (row) */
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unsigned out_w; /* Width of output window in pixels */
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unsigned out_h; /* Height of output window in pixels */
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};
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#endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/
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