u-boot-brain/drivers/sound/sandbox.c
Simon Glass ce6d99a056 dm: sound: Create a uclass for audio codecs
An audio codec provides a way to convert digital data to sound and vice
versa. Add a simple uclass which just supports setting the parameters for
the codec.

Signed-off-by: Simon Glass <sjg@chromium.org>
2018-12-13 16:32:49 -07:00

78 lines
1.6 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/*
* Copyright (c) 2013 Google, Inc
*/
#include <common.h>
#include <dm.h>
#include <audio_codec.h>
#include <asm/sound.h>
#include <asm/sdl.h>
struct sandbox_codec_priv {
int interface;
int rate;
int mclk_freq;
int bits_per_sample;
uint channels;
};
int sound_play(uint32_t msec, uint32_t frequency)
{
sandbox_sdl_sound_start(frequency);
mdelay(msec);
sandbox_sdl_sound_stop();
return 0;
}
int sound_init(const void *blob)
{
return sandbox_sdl_sound_init();
}
void sandbox_get_codec_params(struct udevice *dev, int *interfacep, int *ratep,
int *mclk_freqp, int *bits_per_samplep,
uint *channelsp)
{
struct sandbox_codec_priv *priv = dev_get_priv(dev);
*interfacep = priv->interface;
*ratep = priv->rate;
*mclk_freqp = priv->mclk_freq;
*bits_per_samplep = priv->bits_per_sample;
*channelsp = priv->channels;
}
static int sandbox_codec_set_params(struct udevice *dev, int interface,
int rate, int mclk_freq,
int bits_per_sample, uint channels)
{
struct sandbox_codec_priv *priv = dev_get_priv(dev);
priv->interface = interface;
priv->rate = rate;
priv->mclk_freq = mclk_freq;
priv->bits_per_sample = bits_per_sample;
priv->channels = channels;
return 0;
}
static const struct audio_codec_ops sandbox_codec_ops = {
.set_params = sandbox_codec_set_params,
};
static const struct udevice_id sandbox_codec_ids[] = {
{ .compatible = "sandbox,audio-codec" },
{ }
};
U_BOOT_DRIVER(sandbox_codec) = {
.name = "sandbox_codec",
.id = UCLASS_AUDIO_CODEC,
.of_match = sandbox_codec_ids,
.ops = &sandbox_codec_ops,
.priv_auto_alloc_size = sizeof(struct sandbox_codec_priv),
};