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![Heinrich Schuchardt](/assets/img/avatar_default.png)
The unit test will reset the system by calling the ResetSystem() runtime service before or after ExitBootServices() according to the users choice by setting environment variable efi_selftest to: * 'reset system' or * 'reset system runtime'. Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* efi_selftest_reset
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*
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* Copyright (c) 2020 Heinrich Schuchardt <xypron.glpk@gmx.de>
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*
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* This test checks the following service at boot time or runtime:
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* ResetSystem()
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*/
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#include <efi_selftest.h>
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static struct efi_runtime_services *runtime;
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/*
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* Setup unit test.
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*
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* @handle: handle of the loaded image
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* @systable: system table
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* @return: EFI_ST_SUCCESS for success
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*/
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static int setup(const efi_handle_t handle,
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const struct efi_system_table *systable)
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{
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runtime = systable->runtime;
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return EFI_ST_SUCCESS;
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}
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/*
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* Execute unit test.
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*
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* @return: EFI_ST_SUCCESS for success
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*/
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static int execute(void)
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{
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u16 reset_data[] = L"Reset by selftest";
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runtime->reset_system(EFI_RESET_COLD, EFI_SUCCESS,
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sizeof(reset_data), reset_data);
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efi_st_error("Reset failed.\n");
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return EFI_ST_FAILURE;
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}
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EFI_UNIT_TEST(reset) = {
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.name = "reset system",
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.phase = EFI_EXECUTE_BEFORE_BOOTTIME_EXIT,
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.setup = setup,
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.execute = execute,
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.on_request = true,
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};
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EFI_UNIT_TEST(resetrt) = {
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.name = "reset system runtime",
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.phase = EFI_SETUP_BEFORE_BOOTTIME_EXIT,
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.setup = setup,
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.execute = execute,
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.on_request = true,
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};
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