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![Tom Rini](/assets/img/avatar_default.png)
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
39 lines
660 B
C
39 lines
660 B
C
// SPDX-License-Identifier: GPL-2.0
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/*
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* Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved.
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*/
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#include <common.h>
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#include <errno.h>
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#include <asm/arch-tegra/xusb-padctl.h>
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struct tegra_xusb_phy * __weak tegra_xusb_phy_get(unsigned int type)
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{
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return NULL;
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}
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int __weak tegra_xusb_phy_prepare(struct tegra_xusb_phy *phy)
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{
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return -ENOSYS;
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}
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int __weak tegra_xusb_phy_enable(struct tegra_xusb_phy *phy)
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{
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return -ENOSYS;
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}
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int __weak tegra_xusb_phy_disable(struct tegra_xusb_phy *phy)
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{
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return -ENOSYS;
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}
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int __weak tegra_xusb_phy_unprepare(struct tegra_xusb_phy *phy)
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{
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return -ENOSYS;
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}
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void __weak tegra_xusb_padctl_init(void)
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{
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}
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