u-boot-brain/doc/README.splashprepare
Nikita Kiryanov f82eb2fa5d common: convert compulab splash load code to common code
Move board/compulab/common/splash.c code to
common/splash_source.c to make it available for everybody. This move
renames cl_splash_screen_prepare() to splash_source_load(), and
the compilation of this code is conditional on CONFIG_SPLASH_SOURCE.

splash_source features:
* Provide a standardized way for declaring board specific splash screen
  locations
* Provide existing routines for auto loading the splash image from the
  locations as declared by the board
* Introduce the "splashsource" environment variable, which makes it
  possible to select the splash image source.

cm-t35 and cm-fx6 are updated to use the modified version.

Signed-off-by: Nikita Kiryanov <nikita@compulab.co.il>
Cc: Stefano Babic <sbabic@denx.de>
Cc: Tom Rini <trini@ti.com>
Cc: Igor Grinberg <grinberg@compulab.co.il>
Cc: Anatolij Gustschin <agust@denx.de>
Reviewed-by: Tom Rini <trini@ti.com>
Acked-by: Igor Grinberg <grinberg@compulab.co.il>
2015-01-29 17:44:08 +01:00

22 lines
1.0 KiB
Plaintext

---------------------------------------------------------------------
Splash Screen
---------------------------------------------------------------------
The splash_screen_prepare() function is a weak function defined in
common/splash.c. It is called as part of the splash screen display
sequence. It gives the board an opportunity to prepare the splash
image data before it is processed and sent to the frame buffer by
U-Boot. Define your own version to use this feature.
CONFIG_SPLASH_SOURCE
Use the splash_source.c library. This library provides facilities to declare
board specific splash image locations, routines for loading splash image from
supported locations, and a way of controlling the selected splash location
using the "splashsource" environment variable.
splashsource works as follows:
- If splashsource is set to a supported location name as defined by board code,
use that splash location.
- If splashsource is undefined, use the first splash location as default.
- If splashsource is set to an unsupported value, do not load a splash screen.