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https://github.com/brain-hackers/u-boot-brain
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![Pali Rohár](/assets/img/avatar_default.png)
The "bootmenu" command uses U-Boot menu interfaces and provides a simple mechanism for creating menus with several boot items. When running this command the menu will be assembled as defined by a set of environment variables which contain a title and command key-value pairs. The "Up" and "Down" keys are used for navigation through the items. Current active menu item is highlighted and can be selected using the "Enter" key. The command interprets and generates various ANSI escape sequencies, so for proper menu rendering and item selection the used terminal should support them. Signed-off-by: Pali Rohár <pali.rohar@gmail.com> [agust: various fixes and documentation updates] Signed-off-by: Anatolij Gustschin <agust@denx.de>
43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
/*
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* (C) Copyright 2012
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* Pali Rohár <pali.rohar@gmail.com>
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*
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* See file CREDITS for list of people who contributed to this
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* project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*/
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/*
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* ANSI terminal
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*/
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#define ANSI_CURSOR_UP "\e[%dA"
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#define ANSI_CURSOR_DOWN "\e[%dB"
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#define ANSI_CURSOR_FORWARD "\e[%dC"
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#define ANSI_CURSOR_BACK "\e[%dD"
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#define ANSI_CURSOR_NEXTLINE "\e[%dE"
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#define ANSI_CURSOR_PREVIOUSLINE "\e[%dF"
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#define ANSI_CURSOR_COLUMN "\e[%dG"
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#define ANSI_CURSOR_POSITION "\e[%d;%dH"
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#define ANSI_CURSOR_SHOW "\e[?25h"
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#define ANSI_CURSOR_HIDE "\e[?25l"
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#define ANSI_CLEAR_CONSOLE "\e[2J"
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#define ANSI_CLEAR_LINE_TO_END "\e[0K"
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#define ANSI_CLEAR_LINE "\e[2K"
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#define ANSI_COLOR_RESET "\e[0m"
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#define ANSI_COLOR_REVERSE "\e[7m"
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