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![Simon Glass](/assets/img/avatar_default.png)
Since there is now a new version of the FSP and it is incompatible with the existing version, move the code into an fsp1 directory. This will allow us to put FSP v2 code into an fsp2 directory. Add a Kconfig which defines which version is in use. Some of the code in this new fsp1/ directory is generic across both FSPv1 and FSPv2. Future patches will address this. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com> Tested-by: Bin Meng <bmeng.cn@gmail.com>
128 lines
3.1 KiB
C
128 lines
3.1 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright (C) 2017, Bin Meng <bmeng.cn@gmail.com>
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*/
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#include <common.h>
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#include <dm.h>
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#include <vbe.h>
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#include <video.h>
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#include <asm/fsp1/fsp_support.h>
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DECLARE_GLOBAL_DATA_PTR;
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struct pixel {
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u8 pos;
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u8 size;
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};
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static const struct fsp_framebuffer {
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struct pixel red;
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struct pixel green;
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struct pixel blue;
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struct pixel rsvd;
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} fsp_framebuffer_format_map[] = {
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[pixel_rgbx_8bpc] = { {0, 8}, {8, 8}, {16, 8}, {24, 8} },
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[pixel_bgrx_8bpc] = { {16, 8}, {8, 8}, {0, 8}, {24, 8} },
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};
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static int save_vesa_mode(struct vesa_mode_info *vesa)
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{
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const struct hob_graphics_info *ginfo;
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const struct fsp_framebuffer *fbinfo;
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ginfo = fsp_get_graphics_info(gd->arch.hob_list, NULL);
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/*
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* If there is no graphics info structure, bail out and keep
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* running on the serial console.
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*
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* Note: on some platforms (eg: Braswell), the FSP will not produce
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* the graphics info HOB unless you plug some cables to the display
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* interface (eg: HDMI) on the board.
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*/
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if (!ginfo) {
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debug("FSP graphics hand-off block not found\n");
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return -ENXIO;
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}
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vesa->x_resolution = ginfo->width;
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vesa->y_resolution = ginfo->height;
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vesa->bits_per_pixel = 32;
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vesa->bytes_per_scanline = ginfo->pixels_per_scanline * 4;
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vesa->phys_base_ptr = ginfo->fb_base;
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if (ginfo->pixel_format >= pixel_bitmask) {
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debug("FSP set unknown framebuffer format: %d\n",
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ginfo->pixel_format);
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return -EINVAL;
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}
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fbinfo = &fsp_framebuffer_format_map[ginfo->pixel_format];
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vesa->red_mask_size = fbinfo->red.size;
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vesa->red_mask_pos = fbinfo->red.pos;
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vesa->green_mask_size = fbinfo->green.size;
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vesa->green_mask_pos = fbinfo->green.pos;
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vesa->blue_mask_size = fbinfo->blue.size;
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vesa->blue_mask_pos = fbinfo->blue.pos;
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vesa->reserved_mask_size = fbinfo->rsvd.size;
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vesa->reserved_mask_pos = fbinfo->rsvd.pos;
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return 0;
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}
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static int fsp_video_probe(struct udevice *dev)
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{
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struct video_uc_platdata *plat = dev_get_uclass_platdata(dev);
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struct video_priv *uc_priv = dev_get_uclass_priv(dev);
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struct vesa_mode_info *vesa = &mode_info.vesa;
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int ret;
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printf("Video: ");
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/* Initialize vesa_mode_info structure */
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ret = save_vesa_mode(vesa);
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if (ret)
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goto err;
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/*
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* The framebuffer base address in the FSP graphics info HOB reflects
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* the value assigned by the FSP. After PCI enumeration the framebuffer
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* base address may be relocated. Let's get the updated one from device.
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*
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* For IGD, it seems to be always on BAR2.
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*/
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vesa->phys_base_ptr = dm_pci_read_bar32(dev, 2);
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ret = vbe_setup_video_priv(vesa, uc_priv, plat);
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if (ret)
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goto err;
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printf("%dx%dx%d\n", uc_priv->xsize, uc_priv->ysize,
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vesa->bits_per_pixel);
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return 0;
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err:
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printf("No video mode configured in FSP!\n");
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return ret;
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}
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static const struct udevice_id fsp_video_ids[] = {
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{ .compatible = "fsp-fb" },
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{ }
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};
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U_BOOT_DRIVER(fsp_video) = {
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.name = "fsp_video",
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.id = UCLASS_VIDEO,
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.of_match = fsp_video_ids,
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.probe = fsp_video_probe,
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};
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static struct pci_device_id fsp_video_supported[] = {
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{ PCI_DEVICE_CLASS(PCI_CLASS_DISPLAY_VGA << 8, 0xffff00) },
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{ },
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};
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U_BOOT_PCI_DEVICE(fsp_video, fsp_video_supported);
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