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![Stephen Warren](/assets/img/avatar_default.png)
This adds the bare minimum code to support Tegra186, with UART and eMMC working. The empty gpio.h is required because <asm/gpio.h> includes it. A future cleanup round may be able to solve this for all Tegra generations at once. mach-tegra/Makefile is adjusted not to compile anything for Tegra186, but instead to defer everything to mach-tegra/tegra186/Makefile. This allows the SoC code to pick-and-choose which of the C files in the "common" mach-tegra/ directory to compile in based on the SoC's needs. Most of the code is not valid for Tegra186, and this approach removes the need for mach-tegra/Makefile to contain many SoC-specific ifdefs. This approach may be applied to all other Tegra SoCs in a future cleanup round. board186.c is introduced to replace board.c and board2.c. These files currently contain a slew of SoC- and board-specific code that is not valid for Tegra186. This approach avoids adding yet more ifdefs to those files. A future cleanup round may refactor most of board*.c into board-/ SoC-specific functions files thus allowing the top-level functions like board_init_early_f to be shared again. Signed-off-by: Stephen Warren <swarren@nvidia.com> Reviewed-by: Simon Glass <sjg@chromium.org> Signed-off-by: Tom Warren <twarren@nvidia.com>
56 lines
735 B
C
56 lines
735 B
C
/*
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* Copyright (c) 2016, NVIDIA CORPORATION.
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*
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* SPDX-License-Identifier: GPL-2.0+
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*/
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#include <common.h>
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#include <asm/arch/tegra.h>
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#include <asm/arch-tegra/mmc.h>
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#include <asm/arch-tegra/tegra_mmc.h>
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DECLARE_GLOBAL_DATA_PTR;
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int dram_init(void)
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{
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gd->ram_size = (1.5 * 1024 * 1024 * 1024);
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return 0;
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}
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int board_early_init_f(void)
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{
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return 0;
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}
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int board_init(void)
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{
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return 0;
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}
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int board_late_init(void)
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{
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return 0;
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}
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void dram_init_banksize(void)
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{
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gd->bd->bi_dram[0].start = CONFIG_SYS_SDRAM_BASE;
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gd->bd->bi_dram[0].size = gd->ram_size;
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}
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void pad_init_mmc(struct mmc_host *host)
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{
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}
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int board_mmc_init(bd_t *bd)
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{
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tegra_mmc_init();
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return 0;
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}
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int ft_system_setup(void *blob, bd_t *bd)
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{
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return 0;
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}
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