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![Tom Rini](/assets/img/avatar_default.png)
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
71 lines
1.9 KiB
C
71 lines
1.9 KiB
C
/* SPDX-License-Identifier: Intel */
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/*
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* Copyright (C) 2013, Intel Corporation
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* Copyright (C) 2014, Bin Meng <bmeng.cn@gmail.com>
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*/
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#ifndef __FSP_TYPES_H__
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#define __FSP_TYPES_H__
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/* 128 bit buffer containing a unique identifier value */
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struct efi_guid {
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u32 data1;
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u16 data2;
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u16 data3;
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u8 data4[8];
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};
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/**
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* Returns a 16-bit signature built from 2 ASCII characters.
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*
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* This macro returns a 16-bit value built from the two ASCII characters
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* specified by A and B.
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*
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* @A: The first ASCII character.
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* @B: The second ASCII character.
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*
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* @return: A 16-bit value built from the two ASCII characters specified by
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* A and B.
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*/
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#define SIGNATURE_16(A, B) ((A) | (B << 8))
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/**
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* Returns a 32-bit signature built from 4 ASCII characters.
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*
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* This macro returns a 32-bit value built from the four ASCII characters
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* specified by A, B, C, and D.
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*
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* @A: The first ASCII character.
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* @B: The second ASCII character.
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* @C: The third ASCII character.
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* @D: The fourth ASCII character.
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*
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* @return: A 32-bit value built from the two ASCII characters specified by
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* A, B, C and D.
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*/
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#define SIGNATURE_32(A, B, C, D) \
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(SIGNATURE_16(A, B) | (SIGNATURE_16(C, D) << 16))
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/**
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* Returns a 64-bit signature built from 8 ASCII characters.
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*
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* This macro returns a 64-bit value built from the eight ASCII characters
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* specified by A, B, C, D, E, F, G,and H.
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*
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* @A: The first ASCII character.
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* @B: The second ASCII character.
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* @C: The third ASCII character.
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* @D: The fourth ASCII character.
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* @E: The fifth ASCII character.
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* @F: The sixth ASCII character.
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* @G: The seventh ASCII character.
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* @H: The eighth ASCII character.
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*
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* @return: A 64-bit value built from the two ASCII characters specified by
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* A, B, C, D, E, F, G and H.
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*/
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#define SIGNATURE_64(A, B, C, D, E, F, G, H) \
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(SIGNATURE_32(A, B, C, D) | ((u64)(SIGNATURE_32(E, F, G, H)) << 32))
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#endif
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