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![Stephen Warren](/assets/img/avatar_default.png)
Many SoCs allow power to be applied to or removed from portions of the SoC (power domains). This may be used to save power. This API provides the means to control such power management hardware. Signed-off-by: Stephen Warren <swarren@nvidia.com> Acked-by: Simon Glass <sjg@chromium.org>
121 lines
4.9 KiB
C
121 lines
4.9 KiB
C
/*
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* Copyright (c) 2016, NVIDIA CORPORATION.
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*
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* SPDX-License-Identifier: GPL-2.0
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*/
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#ifndef _POWER_DOMAIN_H
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#define _POWER_DOMAIN_H
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/**
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* A power domain is a portion of an SoC or chip that is powered by a
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* switchable source of power. In many cases, software has control over the
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* power domain, and can turn the power source on or off. This is typically
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* done to save power by powering off unused devices, or to enable software
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* sequencing of initial powerup at boot. This API provides a means for
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* drivers to turn power domains on and off.
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*
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* A driver that implements UCLASS_POWER_DOMAIN is a power domain controller or
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* provider. A controller will often implement multiple separate power domains,
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* since the hardware it manages often has this capability.
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* power-domain-uclass.h describes the interface which power domain controllers
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* must implement.
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*
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* Depending on the power domain controller hardware, changing the state of a
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* power domain may require performing related operations on other resources.
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* For example, some power domains may require certain clocks to be enabled
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* whenever the power domain is powered on, or during the time when the power
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* domain is transitioning state. These details are implementation-specific
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* and should ideally be encapsulated entirely within the provider driver, or
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* configured through mechanisms (e.g. device tree) that do not require client
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* drivers to provide extra configuration information.
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*
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* Power domain consumers/clients are the drivers for HW modules within the
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* power domain. This header file describes the API used by those drivers.
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*
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* In many cases, a single complex IO controller (e.g. a PCIe controller) will
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* be the sole logic contained within a power domain. In such cases, it is
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* logical for the relevant device driver to directly control that power
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* domain. In other cases, multiple controllers, each with their own driver,
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* may be contained in a single power domain. Any logic require to co-ordinate
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* between drivers for these multiple controllers is beyond the scope of this
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* API at present. Equally, this API does not define or implement any policy
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* by which power domains are managed.
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*/
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struct udevice;
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/**
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* struct power_domain - A handle to (allowing control of) a single power domain.
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*
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* Clients provide storage for power domain handles. The content of the
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* structure is managed solely by the power domain API and power domain
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* drivers. A power domain struct is initialized by "get"ing the power domain
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* struct. The power domain struct is passed to all other power domain APIs to
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* identify which power domain to operate upon.
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*
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* @dev: The device which implements the power domain.
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* @id: The power domain ID within the provider.
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*
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* Currently, the power domain API assumes that a single integer ID is enough
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* to identify and configure any power domain for any power domain provider. If
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* this assumption becomes invalid in the future, the struct could be expanded
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* to either (a) add more fields to allow power domain providers to store
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* additional information, or (b) replace the id field with an opaque pointer,
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* which the provider would dynamically allocate during its .of_xlate op, and
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* process during is .request op. This may require the addition of an extra op
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* to clean up the allocation.
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*/
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struct power_domain {
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struct udevice *dev;
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/*
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* Written by of_xlate. We assume a single id is enough for now. In the
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* future, we might add more fields here.
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*/
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unsigned long id;
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};
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/**
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* power_domain_get - Get/request the power domain for a device.
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*
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* This looks up and requests a power domain. Each device is assumed to have
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* a single (or, at least one) power domain associated with it somehow, and
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* that domain, or the first/default domain. The mapping of client device to
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* provider power domain may be via device-tree properties, board-provided
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* mapping tables, or some other mechanism.
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*
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* @dev: The client device.
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* @power_domain A pointer to a power domain struct to initialize.
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* @return 0 if OK, or a negative error code.
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*/
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int power_domain_get(struct udevice *dev, struct power_domain *power_domain);
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/**
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* power_domain_free - Free a previously requested power domain.
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*
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* @power_domain: A power domain struct that was previously successfully
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* requested by power_domain_get().
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* @return 0 if OK, or a negative error code.
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*/
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int power_domain_free(struct power_domain *power_domain);
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/**
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* power_domain_on - Enable power to a power domain.
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*
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* @power_domain: A power domain struct that was previously successfully
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* requested by power_domain_get().
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* @return 0 if OK, or a negative error code.
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*/
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int power_domain_on(struct power_domain *power_domain);
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/**
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* power_domain_off - Disable power ot a power domain.
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*
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* @power_domain: A power domain struct that was previously successfully
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* requested by power_domain_get().
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* @return 0 if OK, or a negative error code.
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*/
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int power_domain_off(struct power_domain *power_domain);
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#endif
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