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![Simon Glass](/assets/img/avatar_default.png)
The simple malloc() implementation is used when memory is tight. It provides a simple buffer with an incrementing pointer. At present the implementation is inside dlmalloc. Move it into its own file so that it is easier to find. Rather than using relocation as a signal that the full malloc() is available, add a special GD_FLG_FULL_MALLOC_INIT flag. This signals that the simple malloc() should no longer be used. In some cases, such as SPL, even the code space used by the full malloc() is wasteful. Add a CONFIG_SYS_MALLOC_SIMPLE option to provide only the simple malloc. In this case the full malloc is not available at all. It saves about 1KB of code space and about 0.5KB of data on Thumb 2. Acked-by: Tom Rini <trini@ti.com> Signed-off-by: Simon Glass <sjg@chromium.org>
40 lines
696 B
C
40 lines
696 B
C
/*
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* Simple malloc implementation
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*
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* Copyright (c) 2014 Google, Inc
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*
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* SPDX-License-Identifier: GPL-2.0+
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*/
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#include <common.h>
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#include <malloc.h>
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#include <asm/io.h>
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DECLARE_GLOBAL_DATA_PTR;
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void *malloc_simple(size_t bytes)
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{
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ulong new_ptr;
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void *ptr;
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new_ptr = gd->malloc_ptr + bytes;
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if (new_ptr > gd->malloc_limit)
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panic("Out of pre-reloc memory");
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ptr = map_sysmem(gd->malloc_base + gd->malloc_ptr, bytes);
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gd->malloc_ptr = ALIGN(new_ptr, sizeof(new_ptr));
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return ptr;
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}
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#ifdef CONFIG_SYS_MALLOC_SIMPLE
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void *calloc(size_t nmemb, size_t elem_size)
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{
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size_t size = nmemb * elem_size;
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void *ptr;
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ptr = malloc(size);
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memset(ptr, '\0', size);
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return ptr;
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}
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#endif
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