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https://github.com/brain-hackers/u-boot-brain
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![Simon Glass](/assets/img/avatar_default.png)
It is easier and less error-prone to use super() when the parent type is needed. Update binman to remove the type names. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
43 lines
1.5 KiB
Python
43 lines
1.5 KiB
Python
# SPDX-License-Identifier: GPL-2.0+
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# Copyright (c) 2016 Google, Inc
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# Written by Simon Glass <sjg@chromium.org>
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#
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# Entry-type module for spl/u-boot-spl.bin
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#
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from binman import elf
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from binman.entry import Entry
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from binman.etype.blob import Entry_blob
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class Entry_u_boot_spl(Entry_blob):
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"""U-Boot SPL binary
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Properties / Entry arguments:
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- filename: Filename of u-boot-spl.bin (default 'spl/u-boot-spl.bin')
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This is the U-Boot SPL (Secondary Program Loader) binary. This is a small
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binary which loads before U-Boot proper, typically into on-chip SRAM. It is
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responsible for locating, loading and jumping to U-Boot. Note that SPL is
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not relocatable so must be loaded to the correct address in SRAM, or written
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to run from the correct address if direct flash execution is possible (e.g.
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on x86 devices).
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SPL can access binman symbols at runtime. See:
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'Access to binman entry offsets at run time (symbols)'
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in the binman README for more information.
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The ELF file 'spl/u-boot-spl' must also be available for this to work, since
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binman uses that to look up symbols to write into the SPL binary.
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"""
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def __init__(self, section, etype, node):
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super().__init__(section, etype, node)
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self.elf_fname = 'spl/u-boot-spl'
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def GetDefaultFilename(self):
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return 'spl/u-boot-spl.bin'
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def WriteSymbols(self, section):
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elf.LookupAndWriteSymbols(self.elf_fname, self, section.GetImage())
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