u-boot-brain/doc/README.menu
Tom Rini 83d290c56f SPDX: Convert all of our single license tags to Linux Kernel style
When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from.  So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry.  Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.

In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.

This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents.  There's also a few places where I found we did not have a tag
and have introduced one.

Signed-off-by: Tom Rini <trini@konsulko.com>
2018-05-07 09:34:12 -04:00

125 lines
2.9 KiB
Plaintext

SPDX-License-Identifier: GPL-2.0+
/*
* Copyright 2010-2011 Calxeda, Inc.
*/
U-Boot provides a set of interfaces for creating and using simple, text
based menus. Menus are displayed as lists of labeled entries on the
console, and an entry can be selected by entering its label.
To use the menu code, enable CONFIG_MENU, and include "menu.h" where
the interfaces should be available.
Menus are composed of items. Each item has a key used to identify it in
the menu, and an opaque pointer to data controlled by the consumer.
If you want to show a menu, instead starting the shell, define
CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
function, which handle your menu. This function returns the remaining
bootdelay.
Interfaces
----------
#include "menu.h"
/*
* Consumers of the menu interfaces will use a struct menu * as the
* handle for a menu. struct menu is only fully defined in menu.c,
* preventing consumers of the menu interfaces from accessing its
* contents directly.
*/
struct menu;
/*
* NOTE: See comments in common/menu.c for more detailed documentation on
* these interfaces.
*/
/*
* menu_create() - Creates a menu handle with default settings
*/
struct menu *menu_create(char *title, int timeout, int prompt,
void (*item_data_print)(void *),
char *(*item_choice)(void *),
void *item_choice_data);
/*
* menu_item_add() - Adds or replaces a menu item
*/
int menu_item_add(struct menu *m, char *item_key, void *item_data);
/*
* menu_default_set() - Sets the default choice for the menu
*/
int menu_default_set(struct menu *m, char *item_key);
/*
* menu_default_choice() - Set *choice to point to the default item's data
*/
int menu_default_choice(struct menu *m, void **choice);
/*
* menu_get_choice() - Returns the user's selected menu entry, or the
* default if the menu is set to not prompt or the timeout expires.
*/
int menu_get_choice(struct menu *m, void **choice);
/*
* menu_destroy() - frees the memory used by a menu and its items.
*/
int menu_destroy(struct menu *m);
/*
* menu_display_statusline(struct menu *m);
* shows a statusline for every menu_display call.
*/
void menu_display_statusline(struct menu *m);
Example Code
------------
This example creates a menu that always prompts, and allows the user
to pick from a list of tools. The item key and data are the same.
#include "menu.h"
char *tools[] = {
"Hammer",
"Screwdriver",
"Nail gun",
NULL
};
char *pick_a_tool(void)
{
struct menu *m;
int i;
char *tool = NULL;
m = menu_create("Tools", 0, 1, NULL);
for(i = 0; tools[i]; i++) {
if (menu_item_add(m, tools[i], tools[i]) != 1) {
printf("failed to add item!");
menu_destroy(m);
return NULL;
}
}
if (menu_get_choice(m, (void **)&tool) != 1)
printf("Problem picking tool!\n");
menu_destroy(m);
return tool;
}
void caller(void)
{
char *tool = pick_a_tool();
if (tool) {
printf("picked a tool: %s\n", tool);
use_tool(tool);
}
}