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![Mario Six](/assets/img/avatar_default.png)
To debug device tree issues involving 32- and 64-bit platforms, it is useful to have a generic 64-bit platform available. Add a version of the sandbox that uses 64-bit integers for its physical addresses as well as a modified device tree. Signed-off-by: Mario Six <mario.six@gdsys.cc> Added CONFIG_SYS_TEXT_BASE to configs/sandbox64_defconfig Signed-off-by: Simon Glass <sjg@chromium.org>
75 lines
1.5 KiB
C
75 lines
1.5 KiB
C
/*
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* Copyright (c) 2011 The Chromium OS Authors.
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*
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* SPDX-License-Identifier: GPL-2.0+
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*/
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#ifndef __ASM_SANDBOX_TYPES_H
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#define __ASM_SANDBOX_TYPES_H
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typedef unsigned short umode_t;
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/*
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* __xx is ok: it doesn't pollute the POSIX namespace. Use these in the
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* header files exported to user space
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*/
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typedef __signed__ char __s8;
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typedef unsigned char __u8;
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typedef __signed__ short __s16;
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typedef unsigned short __u16;
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typedef __signed__ int __s32;
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typedef unsigned int __u32;
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#if defined(__GNUC__)
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__extension__ typedef __signed__ long long __s64;
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__extension__ typedef unsigned long long __u64;
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#endif
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/*
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* These aren't exported outside the kernel to avoid name space clashes
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*/
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#ifdef __KERNEL__
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typedef signed char s8;
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typedef unsigned char u8;
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typedef signed short s16;
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typedef unsigned short u16;
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typedef signed int s32;
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typedef unsigned int u32;
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#if !defined(CONFIG_USE_STDINT) || !defined(__INT64_TYPE__)
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typedef signed long long s64;
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typedef unsigned long long u64;
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#else
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typedef __INT64_TYPE__ s64;
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typedef __UINT64_TYPE__ u64;
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#endif
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/*
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* Number of bits in a C 'long' on this architecture.
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*/
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#ifdef CONFIG_PHYS64
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#define BITS_PER_LONG 64
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#else /* CONFIG_PHYS64 */
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#define BITS_PER_LONG 32
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#endif /* CONFIG_PHYS64 */
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#ifdef CONFIG_PHYS64
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typedef unsigned long long dma_addr_t;
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typedef u64 phys_addr_t;
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typedef u64 phys_size_t;
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#else /* CONFIG_PHYS64 */
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typedef unsigned long dma_addr_t;
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typedef u32 phys_addr_t;
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typedef u32 phys_size_t;
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#endif /* CONFIG_PHYS64 */
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#endif /* __KERNEL__ */
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#endif
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