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https://github.com/brain-hackers/u-boot-brain
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![Kumar Gala](/assets/img/avatar_default.png)
"All Rights Reserved" conflicts with the GPL. Signed-off-by: Kumar Gala <kumar.gala@freescale.com>
373 lines
12 KiB
C
373 lines
12 KiB
C
/****************************************************************************
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*
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* BIOS emulator and interface
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* to Realmode X86 Emulator Library
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*
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* Copyright (C) 2007 Freescale Semiconductor, Inc.
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* Jason Jin <Jason.jin@freescale.com>
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*
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* Copyright (C) 1996-1999 SciTech Software, Inc.
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*
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* ========================================================================
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation, and that the name of the authors not be used
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* in advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The authors makes no
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* representations about the suitability of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*
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* THE AUTHORS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
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* USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*
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* ========================================================================
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*
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* Language: ANSI C
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* Environment: Any
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* Developer: Kendall Bennett
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*
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* Description: Module implementing the system specific functions. This
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* module is always compiled and linked in the OS depedent
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* libraries, and never in a binary portable driver.
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*
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* Jason ported this file to u-boot to run the ATI video card BIOS
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* in u-boot. Made all the video memory be emulated during the
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* BIOS runing process which may affect the VGA function but the
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* frambuffer function can work after run the BIOS.
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*
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****************************************************************************/
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#include <malloc.h>
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#include <common.h>
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#include "biosemui.h"
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BE_sysEnv _BE_env = {{0}};
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static X86EMU_memFuncs _BE_mem __attribute__((section(GOT2_TYPE))) = {
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BE_rdb,
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BE_rdw,
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BE_rdl,
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BE_wrb,
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BE_wrw,
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BE_wrl,
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};
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static X86EMU_pioFuncs _BE_pio __attribute__((section(GOT2_TYPE))) = {
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BE_inb,
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BE_inw,
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BE_inl,
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BE_outb,
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BE_outw,
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BE_outl,
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};
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#define OFF(addr) (u16)(((addr) >> 0) & 0xffff)
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#define SEG(addr) (u16)(((addr) >> 4) & 0xf000)
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/****************************************************************************
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PARAMETERS:
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debugFlags - Flags to enable debugging options (debug builds only)
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memSize - Amount of memory to allocate for real mode machine
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info - Pointer to default VGA device information
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REMARKS:
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This functions initialises the BElib, and uses the passed in
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BIOS image as the BIOS that is used and emulated at 0xC0000.
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****************************************************************************/
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int X86API BE_init(u32 debugFlags, int memSize, BE_VGAInfo * info, int shared)
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{
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#if !defined(__DRIVER__) && !defined(__KERNEL__)
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PM_init();
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#endif
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memset(&M, 0, sizeof(M));
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if (memSize < 20480){
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printf("Emulator requires at least 20Kb of memory!\n");
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return 0;
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}
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M.mem_base = malloc(memSize);
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if (M.mem_base == NULL){
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printf("Biosemu:Out of memory!");
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return 0;
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}
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M.mem_size = memSize;
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_BE_env.emulateVGA = 0;
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_BE_env.busmem_base = (unsigned long)malloc(128 * 1024);
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if ((void *)_BE_env.busmem_base == NULL){
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printf("Biosemu:Out of memory!");
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return 0;
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}
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M.x86.debug = debugFlags;
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_BE_bios_init((u32*)info->LowMem);
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X86EMU_setupMemFuncs(&_BE_mem);
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X86EMU_setupPioFuncs(&_BE_pio);
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BE_setVGA(info);
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return 1;
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}
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/****************************************************************************
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PARAMETERS:
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info - Pointer to VGA device information to make current
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REMARKS:
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This function sets the VGA BIOS functions in the emulator to point to the
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specific VGA BIOS in use. This includes swapping the BIOS interrupt
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vectors, BIOS image and BIOS data area to the new BIOS. This allows the
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real mode BIOS to be swapped without resetting the entire emulator.
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****************************************************************************/
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void X86API BE_setVGA(BE_VGAInfo * info)
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{
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#ifdef __KERNEL__
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_BE_env.vgaInfo.function = info->function;
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_BE_env.vgaInfo.device = info->device;
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_BE_env.vgaInfo.bus = info->bus;
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_BE_env.vgaInfo.pcidev = info->pcidev;
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#else
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_BE_env.vgaInfo.pciInfo = info->pciInfo;
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#endif
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_BE_env.vgaInfo.BIOSImage = info->BIOSImage;
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if (info->BIOSImage) {
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_BE_env.biosmem_base = (ulong) info->BIOSImage;
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_BE_env.biosmem_limit = 0xC0000 + info->BIOSImageLen - 1;
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} else {
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_BE_env.biosmem_base = _BE_env.busmem_base + 0x20000;
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_BE_env.biosmem_limit = 0xC7FFF;
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}
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if ((info->LowMem[0] == 0) && (info->LowMem[1] == 0) &&
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(info->LowMem[2] == 0) && (info->LowMem[3] == 0))
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_BE_bios_init((u32 *) info->LowMem);
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memcpy((u8 *) M.mem_base, info->LowMem, sizeof(info->LowMem));
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}
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/****************************************************************************
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PARAMETERS:
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info - Pointer to VGA device information to retrieve current
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REMARKS:
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This function returns the VGA BIOS functions currently active in the
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emulator, so they can be restored at a later date.
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****************************************************************************/
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void X86API BE_getVGA(BE_VGAInfo * info)
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{
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#ifdef __KERNEL__
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info->function = _BE_env.vgaInfo.function;
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info->device = _BE_env.vgaInfo.device;
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info->bus = _BE_env.vgaInfo.bus;
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info->pcidev = _BE_env.vgaInfo.pcidev;
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#else
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info->pciInfo = _BE_env.vgaInfo.pciInfo;
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#endif
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info->BIOSImage = _BE_env.vgaInfo.BIOSImage;
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memcpy(info->LowMem, (u8 *) M.mem_base, sizeof(info->LowMem));
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}
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/****************************************************************************
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PARAMETERS:
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r_seg - Segment for pointer to convert
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r_off - Offset for pointer to convert
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REMARKS:
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This function maps a real mode pointer in the emulator memory to a protected
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mode pointer that can be used to directly access the memory.
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NOTE: The memory is *always* in little endian format, son on non-x86
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systems you will need to do endian translations to access this
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memory.
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****************************************************************************/
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void *X86API BE_mapRealPointer(uint r_seg, uint r_off)
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{
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u32 addr = ((u32) r_seg << 4) + r_off;
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if (addr >= 0xC0000 && addr <= _BE_env.biosmem_limit) {
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return (void *)(_BE_env.biosmem_base + addr - 0xC0000);
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} else if (addr >= 0xA0000 && addr <= 0xFFFFF) {
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return (void *)(_BE_env.busmem_base + addr - 0xA0000);
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}
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return (void *)(M.mem_base + addr);
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}
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/****************************************************************************
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PARAMETERS:
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len - Return the length of the VESA buffer
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rseg - Place to store VESA buffer segment
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roff - Place to store VESA buffer offset
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REMARKS:
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This function returns the address of the VESA transfer buffer in real
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_BE_piomode emulator memory. The VESA transfer buffer is always 1024 bytes long,
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and located at 15Kb into the start of the real mode memory (16Kb is where
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we put the real mode code we execute for issuing interrupts).
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NOTE: The memory is *always* in little endian format, son on non-x86
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systems you will need to do endian translations to access this
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memory.
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****************************************************************************/
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void *X86API BE_getVESABuf(uint * len, uint * rseg, uint * roff)
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{
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*len = 1024;
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*rseg = SEG(0x03C00);
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*roff = OFF(0x03C00);
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return (void *)(M.mem_base + ((u32) * rseg << 4) + *roff);
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}
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/****************************************************************************
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REMARKS:
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Cleans up and exits the emulator.
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****************************************************************************/
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void X86API BE_exit(void)
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{
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free(M.mem_base);
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free((void *)_BE_env.busmem_base);
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}
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/****************************************************************************
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PARAMETERS:
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seg - Segment of code to call
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off - Offset of code to call
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regs - Real mode registers to load
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sregs - Real mode segment registers to load
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REMARKS:
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This functions calls a real mode far function at the specified address,
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and loads all the x86 registers from the passed in registers structure.
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On exit the registers returned from the call are returned in the same
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structures.
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****************************************************************************/
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void X86API BE_callRealMode(uint seg, uint off, RMREGS * regs, RMSREGS * sregs)
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{
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M.x86.R_EAX = regs->e.eax;
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M.x86.R_EBX = regs->e.ebx;
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M.x86.R_ECX = regs->e.ecx;
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M.x86.R_EDX = regs->e.edx;
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M.x86.R_ESI = regs->e.esi;
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M.x86.R_EDI = regs->e.edi;
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M.x86.R_DS = sregs->ds;
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M.x86.R_ES = sregs->es;
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M.x86.R_FS = sregs->fs;
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M.x86.R_GS = sregs->gs;
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((u8 *) M.mem_base)[0x4000] = 0x9A;
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((u8 *) M.mem_base)[0x4001] = (u8) off;
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((u8 *) M.mem_base)[0x4002] = (u8) (off >> 8);
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((u8 *) M.mem_base)[0x4003] = (u8) seg;
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((u8 *) M.mem_base)[0x4004] = (u8) (seg >> 8);
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((u8 *) M.mem_base)[0x4005] = 0xF1; /* Illegal op-code */
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M.x86.R_CS = SEG(0x04000);
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M.x86.R_IP = OFF(0x04000);
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M.x86.R_SS = SEG(M.mem_size - 2);
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M.x86.R_SP = OFF(M.mem_size - 2) + 2;
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X86EMU_exec();
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regs->e.cflag = M.x86.R_EFLG & F_CF;
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regs->e.eax = M.x86.R_EAX;
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regs->e.ebx = M.x86.R_EBX;
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regs->e.ecx = M.x86.R_ECX;
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regs->e.edx = M.x86.R_EDX;
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regs->e.esi = M.x86.R_ESI;
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regs->e.edi = M.x86.R_EDI;
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sregs->ds = M.x86.R_DS;
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sregs->es = M.x86.R_ES;
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sregs->fs = M.x86.R_FS;
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sregs->gs = M.x86.R_GS;
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}
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/****************************************************************************
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PARAMETERS:
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intno - Interrupt number to execute
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in - Real mode registers to load
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out - Place to store resulting real mode registers
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REMARKS:
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This functions calls a real mode interrupt function at the specified address,
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and loads all the x86 registers from the passed in registers structure.
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On exit the registers returned from the call are returned in out stucture.
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****************************************************************************/
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int X86API BE_int86(int intno, RMREGS * in, RMREGS * out)
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{
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M.x86.R_EAX = in->e.eax;
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M.x86.R_EBX = in->e.ebx;
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M.x86.R_ECX = in->e.ecx;
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M.x86.R_EDX = in->e.edx;
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M.x86.R_ESI = in->e.esi;
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M.x86.R_EDI = in->e.edi;
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((u8 *) M.mem_base)[0x4000] = 0xCD;
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((u8 *) M.mem_base)[0x4001] = (u8) intno;
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((u8 *) M.mem_base)[0x4002] = 0xF1;
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M.x86.R_CS = SEG(0x04000);
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M.x86.R_IP = OFF(0x04000);
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M.x86.R_SS = SEG(M.mem_size - 1);
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M.x86.R_SP = OFF(M.mem_size - 1) - 1;
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X86EMU_exec();
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out->e.cflag = M.x86.R_EFLG & F_CF;
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out->e.eax = M.x86.R_EAX;
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out->e.ebx = M.x86.R_EBX;
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out->e.ecx = M.x86.R_ECX;
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out->e.edx = M.x86.R_EDX;
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out->e.esi = M.x86.R_ESI;
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out->e.edi = M.x86.R_EDI;
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return out->x.ax;
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}
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/****************************************************************************
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PARAMETERS:
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intno - Interrupt number to execute
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in - Real mode registers to load
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out - Place to store resulting real mode registers
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sregs - Real mode segment registers to load
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REMARKS:
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This functions calls a real mode interrupt function at the specified address,
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and loads all the x86 registers from the passed in registers structure.
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On exit the registers returned from the call are returned in out stucture.
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****************************************************************************/
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int X86API BE_int86x(int intno, RMREGS * in, RMREGS * out, RMSREGS * sregs)
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{
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M.x86.R_EAX = in->e.eax;
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M.x86.R_EBX = in->e.ebx;
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M.x86.R_ECX = in->e.ecx;
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M.x86.R_EDX = in->e.edx;
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M.x86.R_ESI = in->e.esi;
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M.x86.R_EDI = in->e.edi;
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M.x86.R_DS = sregs->ds;
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M.x86.R_ES = sregs->es;
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M.x86.R_FS = sregs->fs;
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M.x86.R_GS = sregs->gs;
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((u8 *) M.mem_base)[0x4000] = 0xCD;
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((u8 *) M.mem_base)[0x4001] = (u8) intno;
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((u8 *) M.mem_base)[0x4002] = 0xF1;
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M.x86.R_CS = SEG(0x04000);
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M.x86.R_IP = OFF(0x04000);
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M.x86.R_SS = SEG(M.mem_size - 1);
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M.x86.R_SP = OFF(M.mem_size - 1) - 1;
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X86EMU_exec();
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out->e.cflag = M.x86.R_EFLG & F_CF;
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out->e.eax = M.x86.R_EAX;
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out->e.ebx = M.x86.R_EBX;
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out->e.ecx = M.x86.R_ECX;
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out->e.edx = M.x86.R_EDX;
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out->e.esi = M.x86.R_ESI;
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out->e.edi = M.x86.R_EDI;
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sregs->ds = M.x86.R_DS;
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sregs->es = M.x86.R_ES;
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sregs->fs = M.x86.R_FS;
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sregs->gs = M.x86.R_GS;
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return out->x.ax;
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}
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