u-boot-brain/include/console.h
Simon Glass b0895384be Allow displaying the U-Boot banner on a video display
At present the U-Boot banner is only displayed on the serial console. If
this is not visible to the user, the banner does not show. Some devices
have a video display which can usefully display this information.

Add a banner which is printed after relocation only on non-serial devices
if CONFIG_DISPLAY_BOARDINFO_LATE is defined.

Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Tested-by: Bin Meng <bmeng.cn@gmail.com>
Tested-by: Stephen Warren <swarren@nvidia.com>
2017-07-11 10:08:19 -06:00

65 lines
1.8 KiB
C

/*
* (C) Copyright 2000-2009
* Wolfgang Denk, DENX Software Engineering, wd@denx.de.
*
* SPDX-License-Identifier: GPL-2.0+
*/
#ifndef __CONSOLE_H
#define __CONSOLE_H
extern char console_buffer[];
/* common/console.c */
int console_init_f(void); /* Before relocation; uses the serial stuff */
int console_init_r(void); /* After relocation; uses the console stuff */
int console_assign(int file, const char *devname); /* Assign the console */
int ctrlc(void);
int had_ctrlc(void); /* have we had a Control-C since last clear? */
void clear_ctrlc(void); /* clear the Control-C condition */
int disable_ctrlc(int); /* 1 to disable, 0 to enable Control-C detect */
int confirm_yesno(void); /* 1 if input is "y", "Y", "yes" or "YES" */
/**
* console_record_init() - set up the console recording buffers
*
* This should be called as soon as malloc() is available so that the maximum
* amount of console output can be recorded.
*/
int console_record_init(void);
/**
* console_record_reset() - reset the console recording buffers
*
* Removes any data in the buffers
*/
void console_record_reset(void);
/**
* console_record_reset_enable() - reset and enable the console buffers
*
* This should be called to enable the console buffer.
*/
void console_record_reset_enable(void);
/**
* console_announce_r() - print a U-Boot console on non-serial consoles
*
* When U-Boot starts up with a display it generally does not announce itself
* on the display. The banner is instead emitted on the UART before relocation.
* This function prints a banner on devices which (we assume) did not receive
* it before relocation.
*
* @return 0 (meaning no errors)
*/
int console_announce_r(void);
/*
* CONSOLE multiplexing.
*/
#ifdef CONFIG_CONSOLE_MUX
#include <iomux.h>
#endif
#endif