binman: Add a library to access binman entries

SPL and TPL can access information about binman entries using link-time
symbols but this is not available in U-Boot proper. Of course it could be
made available, but the intention is to just read the device tree.

Add support for this, so that U-Boot can locate entries.

Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
This commit is contained in:
Simon Glass 2019-12-06 21:41:34 -07:00 committed by Bin Meng
parent 553cb06887
commit 3c10dc95bd
5 changed files with 114 additions and 0 deletions

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@ -18,6 +18,7 @@
#if defined(CONFIG_CMD_BEDBUG)
#include <bedbug/type.h>
#endif
#include <binman.h>
#include <command.h>
#include <console.h>
#include <dm.h>
@ -347,6 +348,14 @@ static int initr_manual_reloc_cmdtable(void)
}
#endif
static int initr_binman(void)
{
if (!CONFIG_IS_ENABLED(BINMAN_FDT))
return 0;
return binman_init();
}
#if defined(CONFIG_MTD_NOR_FLASH)
static int initr_flash(void)
{
@ -697,6 +706,7 @@ static init_fnc_t init_sequence_r[] = {
#ifdef CONFIG_EFI_LOADER
efi_memory_init,
#endif
initr_binman,
stdio_init_tables,
initr_serial,
initr_announce,

45
include/binman.h Normal file
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@ -0,0 +1,45 @@
/* SPDX-License-Identifier: Intel */
/*
* Access to binman information at runtime
*
* Copyright 2019 Google LLC
* Written by Simon Glass <sjg@chromium.org>
*/
#ifndef _BINMAN_H_
#define _BINMAN_H_
/**
*struct binman_entry - information about a binman entry
*
* @image_pos: Position of entry in the image
* @size: Size of entry
*/
struct binman_entry {
u32 image_pos;
u32 size;
};
/**
* binman_entry_find() - Find a binman symbol
*
* This searches the binman information in the device tree for a symbol of the
* given name
*
* @name: Path to entry to examine (e.g. "/read-only/u-boot")
* @entry: Returns information about the entry
* @return 0 if OK, -ENOENT if the path is not found, other -ve value if the
* binman information is invalid (missing image-pos or size)
*/
int binman_entry_find(const char *name, struct binman_entry *entry);
/**
* binman_init() - Set up the binman symbol information
*
* This locates the binary symbol information in the device tree ready for use
*
* @return 0 if OK, -ENOMEM if out of memory, -EINVAL if there is no binman node
*/
int binman_init(void);
#endif

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@ -7,6 +7,16 @@ config BCH
This is used by SoC platforms which do not have built-in ELM
hardware engine required for BCH ECC correction.
config BINMAN_FDT
bool "Allow access to binman information in the device tree"
depends on BINMAN && OF_CONTROL
default y
help
This enables U-Boot to access information about binman entries,
stored in the device tree in a binman node. Typical uses are to
locate entries in the firmware image. See binman.h for the available
functionality.
config CC_OPTIMIZE_LIBS_FOR_SPEED
bool "Optimize libraries for speed"
help

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@ -21,6 +21,7 @@ obj-$(CONFIG_ASN1_DECODER) += asn1_decoder.o
obj-y += crypto/
obj-$(CONFIG_AES) += aes.o
obj-$(CONFIG_$(SPL_TPL_)BINMAN_FDT) += binman.o
ifndef API_BUILD
ifneq ($(CONFIG_UT_UNICODE)$(CONFIG_EFI_LOADER),)

48
lib/binman.c Normal file
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@ -0,0 +1,48 @@
// SPDX-License-Identifier: Intel
/*
* Access to binman information at runtime
*
* Copyright 2019 Google LLC
* Written by Simon Glass <sjg@chromium.org>
*/
#include <common.h>
#include <binman.h>
#include <dm.h>
struct binman_info {
ofnode image;
};
static struct binman_info *binman;
int binman_entry_find(const char *name, struct binman_entry *entry)
{
ofnode node;
int ret;
node = ofnode_find_subnode(binman->image, name);
if (!ofnode_valid(node))
return log_msg_ret("no binman node", -ENOENT);
ret = ofnode_read_u32(node, "image-pos", &entry->image_pos);
if (ret)
return log_msg_ret("bad binman node1", ret);
ret = ofnode_read_u32(node, "size", &entry->size);
if (ret)
return log_msg_ret("bad binman node2", ret);
return 0;
}
int binman_init(void)
{
binman = malloc(sizeof(struct binman_info));
if (!binman)
return log_msg_ret("space for binman", -ENOMEM);
binman->image = ofnode_path("/binman");
if (!ofnode_valid(binman->image))
return log_msg_ret("binman node", -EINVAL);
return 0;
}