drm/v3d: Remove unnecessary dma_fence_ops.

The dma-fence core as of commit 418cc6ca06 ("dma-fence: Make ->wait
callback optional") provides appropriate defaults for these methods.

Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-2-eric@anholt.net
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
This commit is contained in:
Eric Anholt 2018-07-03 10:05:13 -07:00
parent 624bb0c08b
commit e0d018119a

View File

@ -35,19 +35,7 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
return "v3d-render";
}
static bool v3d_fence_enable_signaling(struct dma_fence *fence)
{
return true;
}
const struct dma_fence_ops v3d_fence_ops = {
.get_driver_name = v3d_fence_get_driver_name,
.get_timeline_name = v3d_fence_get_timeline_name,
.enable_signaling = v3d_fence_enable_signaling,
/* Each of our fences gets signaled as complete by the IRQ
* handler, so we rely on the core's tracking of signaling.
*/
.signaled = NULL,
.wait = dma_fence_default_wait,
.release = dma_fence_free,
};