SprinkleOS/fb.h

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#include <Protocol/GraphicsOutput.h>
struct FrameBuffer {
EFI_PHYSICAL_ADDRESS BaseAddress;
UINTN Size;
UINT32 HorizontalRes;
UINT32 VerticalRes;
EFI_GRAPHICS_PIXEL_FORMAT PixelFormat;
};
extern struct FrameBuffer buffer;
void FrameBuffer_init(EFI_GRAPHICS_OUTPUT_PROTOCOL *gop);
void RGBtoPixel(EFI_GRAPHICS_OUTPUT_BLT_PIXEL *pixel, UINT32 RGB);