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Remove logging for debug, translate msgs for error handling
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557ff11a82
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@ -3,5 +3,6 @@
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"playing": "{{count}} player(s) online.",
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"no_one": "No one is playing.",
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"offline": "Server is down.",
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"address": "Server address"
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"address": "Server address",
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"fail": "Failed to retrieve server status."
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}
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@ -3,5 +3,6 @@
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"playing": "{{count}} 人がプレイしています。",
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"no_one": "現在、誰もログインしていません。",
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"offline": "サーバーがオフラインのようです。",
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"address": "サーバー アドレス"
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"address": "サーバー アドレス",
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"fail": "サーバーの状態を取得できませんでした。"
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}
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@ -10,7 +10,7 @@ export default function Minecraft(props) {
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const [dataMinecraft, setDataMinecraft] = useState({ hits: [] });
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const [data, setData] = useState({ hits: [] });
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const fail = t('minecraft:fail')
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useEffect(() => {
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const fetchData = async () => {
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const result = await axios(
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@ -23,12 +23,10 @@ export default function Minecraft(props) {
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if (data === undefined){
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console.log("[Minecraft Query] データの取得に失敗しました。 / Failed to retrieve data.")
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console.log(data)
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return (
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<p>Failed to retrieve data</p>
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<p>{fail}</p>
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)
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}else{
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console.log(data)
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const status = data.online
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const player = data.players && data.players.online
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const playing = t('minecraft:playing', {count: player})
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