Files
fluxer/fluxer_desktop/native/win-game-capture/Cargo.toml
T

61 lines
1.5 KiB
TOML

[package]
name = "fluxer_win_game_capture"
version = "0.0.0"
edition = "2024"
license = "AGPL-3.0-or-later"
publish = false
[workspace]
resolver = "2"
[features]
default = []
game-capture-hook = []
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
napi = {version = "3.9.1", default-features = false, features = ["dyn-symbols", "napi8"]}
napi-derive = "3.5.6"
fluxer_screen_frame_bus = {path = "../screen-frame-bus"}
fluxer_encoder_ring = {path = "../encoder-ring"}
parking_lot = "0.12"
[target.'cfg(target_os = "windows")'.dependencies]
windows = {version = "0.62.2", features = [
"Graphics_Capture",
"Graphics_DirectX_Direct3D11",
"Win32_Foundation",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
"Win32_Graphics_Dxgi",
"Win32_Graphics_Dxgi_Common",
"Win32_System_LibraryLoader",
"Win32_System_Threading",
"Win32_System_WinRT",
"Win32_System_WinRT_Direct3D11",
"Win32_System_WinRT_Graphics_Capture",
"Win32_UI_WindowsAndMessaging",
"Win32_Graphics_Gdi",
"Win32_System_Performance",
]}
windows-core = "0.62.2"
windows-sys = {version = "0.61.2", features = [
"Win32_Foundation",
"Win32_Graphics_Gdi",
"Win32_Security",
"Win32_System_Diagnostics_Debug",
"Win32_System_LibraryLoader",
"Win32_System_Memory",
"Win32_System_Performance",
"Win32_System_ProcessStatus",
"Win32_System_Registry",
"Win32_System_SystemInformation",
"Win32_System_Threading",
"Win32_UI_WindowsAndMessaging",
]}
[build-dependencies]
napi-build = "2.3.2"