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fix(app): keep hydrated state across gateway session resumes (#1862)
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@@ -59,7 +59,7 @@ class GuildCount {
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this.scheduleFlush();
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}
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handleConnectionOpen(guilds: ReadonlyArray<HydratableGuild>): void {
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handleGatewayReady(guilds: ReadonlyArray<HydratableGuild>): void {
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this.hydrate(guilds);
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}
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@@ -27,7 +27,7 @@ class GuildList {
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}
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@action
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handleConnectionOpen(guilds: ReadonlyArray<GuildReadyData>): void {
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handleGatewayReady(guilds: ReadonlyArray<GuildReadyData>): void {
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const availableGuilds: Array<Guild> = [];
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for (const guild of guilds) {
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if (guild.unavailable) continue;
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@@ -112,7 +112,7 @@ class GuildReadState {
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() => {
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const {all, changes} = ReadStates.consumePendingChanges();
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if (all) {
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this.handleConnectionOpen();
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this.handleGatewayReady();
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return;
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}
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if (changes.length === 0) {
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@@ -384,7 +384,7 @@ class GuildReadState {
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return false;
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}
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handleConnectionOpen(): void {
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handleGatewayReady(): void {
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this.guildStates.clear();
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this.unreadGuildIds.clear();
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this.updateCounter = 0;
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@@ -454,7 +454,7 @@ class GuildReadState {
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}
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handleRecomputeAll(): void {
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this.handleConnectionOpen();
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this.handleGatewayReady();
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}
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handleWindowFocused(): void {
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@@ -41,7 +41,7 @@ class GuildVerification {
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makeAutoObservable(this, {}, {autoBind: true});
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}
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handleConnectionOpen(): void {
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handleGatewayReady(): void {
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this.recomputeAll();
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}
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@@ -44,7 +44,7 @@ class Guilds {
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return Object.values(this.guilds).filter((guild) => guild.ownerId === userId);
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}
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handleConnectionOpen({guilds}: {guilds: Array<GuildReadyData>}): void {
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handleGatewayReady({guilds}: {guilds: Array<GuildReadyData>}): void {
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const availableGuilds = guilds.filter((guild) => !guild.unavailable);
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if (availableGuilds.length === 0) {
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this.guilds = {};
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