refactor: remove dead code (#3337)

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Hampus authored and GitHub committed 2026-10-09 01:41:26 +02:00
1 parent a19002652b
commit 93d1f8af46
1527 files changed
+21170 -73846

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@@ -110,14 +110,6 @@ const normalizeKeyboardShortcutKey = (key: string): string => {
if (key === 'Break') return 'pause';
return key.toLowerCase();
};
export {comboToCombokeysStrings} from '@app/features/app/keybindings/utils/ComboShortcutStrings';
export {keyNameForGlobalHook, physicalKeyNameForGlobalHook} from '@app/features/app/keybindings/utils/GlobalHookKeys';
export {
shouldSuppressLocalShortcutForModalFocus,
shouldSuppressShortcutForFullscreenMedia,
} from '@app/features/app/keybindings/utils/ModalSuppression';
const ROUTE_ALLOWED_ACTIONS = new Set<KeybindCommand>(['system_open_theme_studio_popout']);
const GAMEPAD_POLL_INTERVAL_MS = 50;
const PORTAL_SOURCE_ID_PREFIX = 'portal:';
@@ -138,7 +138,7 @@ export const physicalKeyNameForGlobalHook = (combo: KeyCombo): string | null =>
if (combo.mouseButton != null || combo.gamepadButton != null || combo.modifierOnly) return null;
return keyNameForGlobalHookCode(combo.code);
};
export const keyNameForGlobalHookCode = (code: string | undefined): string | null => {
const keyNameForGlobalHookCode = (code: string | undefined): string | null => {
if (!code) return null;
const mapped = globalHookCodeKeyMap[code];
if (mapped) return mapped;
@@ -2,7 +2,7 @@
import type {KeybindCommand, KeyCombo} from '@app/features/input/state/InputKeybind';
export function comboModifierSignature(combo: KeyCombo): string {
function comboModifierSignature(combo: KeyCombo): string {
return [
combo.ctrlOrMeta ? 'mod' : '',
combo.ctrl ? 'ctrl' : '',
@@ -5,7 +5,6 @@ import {resolveKeybindCommand} from '@app/features/input/state/input_keybind/Key
import {isActiveCustomKeybind, keyComboHasTriggerInput} from '@app/features/input/state/KeybindResolution';
export {
comboModifierSignature,
hookShortcutIdForAction,
hookShortcutIdForKeybind,
} from '@app/features/app/keybindings/utils/HookShortcutIds';
@@ -46,15 +45,11 @@ export function gamepadSourceIdForKeybind(keybind: {id: string | null; action: K
return `gamepad:${keybind.id}`;
}
export function hasTriggerKey(combo: KeyCombo): boolean {
return (combo.key ?? '') !== '' || (combo.code ?? '') !== '';
}
export function hasTriggerInput(combo: KeyCombo): boolean {
function hasTriggerInput(combo: KeyCombo): boolean {
return keyComboHasTriggerInput(combo);
}
export function isEnabledDefaultCombo(combo: KeyCombo): boolean {
function isEnabledDefaultCombo(combo: KeyCombo): boolean {
return (combo.enabled ?? true) !== false && hasTriggerInput(combo);
}