chore(repo): remove dead code and useless tests (#3375)

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Hampus authored and GitHub committed 2026-10-10 21:43:29 +02:00
1 parent 7e177a1c90
commit 1cd62eb661
1391 files changed
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@@ -161,218 +161,10 @@ function calculateStatusGeometry(avatarSize: number, isMobile: boolean = false):
};
}
function generateAvatarMaskDefault(size: number): string {
const r = size / 2;
return `<circle fill="white" cx="${r}" cy="${r}" r="${r}" />`;
}
function generateAvatarMaskStatusRound(size: number): string {
const r = size / 2;
const status = calculateStatusGeometry(size);
return `(
<>
<circle fill="white" cx="${r}" cy="${r}" r="${r}" />
<circle fill="black" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
</>
)`;
}
function generateAvatarMaskStatusTyping(size: number): string {
const r = size / 2;
const status = calculateStatusGeometry(size);
const typingWidth = Math.round(status.size * TYPING_WIDTH_MULTIPLIER);
const typingRx = status.outerRadius;
const typingExtension = Math.max(0, typingWidth - status.size);
const typingBridgeShift = typingExtension * TYPING_BRIDGE_RIGHT_SHIFT_RATIO;
const leftCx = status.cx - typingExtension + typingBridgeShift;
const rightCx = status.cx + typingBridgeShift;
const y = status.cy - typingRx;
const bridgeHeight = typingRx * 2;
return `(
<>
<circle fill="white" cx="${r}" cy="${r}" r="${r}" />
<circle fill="black" cx="${rightCx}" cy="${status.cy}" r="${typingRx}" />
<rect fill="black" x="${leftCx}" y="${y}" width="${typingExtension}" height="${bridgeHeight}" />
<circle fill="black" cx="${leftCx}" cy="${status.cy}" r="${typingRx}" />
</>
)`;
}
function generateMobilePhoneMask(mobileStatus: MobileStatusGeometry): string {
const displayExtraHeight = DESIGN_RULES.mobileDisplayExtraHeight;
const displayExtraWidthPerSide = DESIGN_RULES.mobileDisplayExtraWidthPerSide;
const screenWidth =
mobileStatus.phoneWidth * DESIGN_RULES.mobileScreenWidth +
displayExtraWidthPerSide * 2 -
MOBILE_SCREEN_WIDTH_TRIM_PX;
const screenHeight =
mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenHeight + displayExtraHeight - MOBILE_SCREEN_HEIGHT_TRIM_PX;
const screenX = mobileStatus.phoneX + (mobileStatus.phoneWidth - screenWidth) / 2 + MOBILE_SCREEN_X_OFFSET_PX;
const screenY =
mobileStatus.phoneY +
mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenY -
displayExtraHeight / 2 +
MOBILE_SCREEN_Y_OFFSET_PX;
const screenRx = Math.min(screenWidth, screenHeight) * 0.1;
const wheelRadius = mobileStatus.phoneWidth * DESIGN_RULES.mobileWheelRadius;
const wheelCx = mobileStatus.phoneX + mobileStatus.phoneWidth / 2;
const wheelCy = mobileStatus.phoneY + mobileStatus.phoneHeight * DESIGN_RULES.mobileWheelY;
return `(
<>
<rect fill="white" x="${mobileStatus.phoneX}" y="${mobileStatus.phoneY}" width="${mobileStatus.phoneWidth}" height="${mobileStatus.phoneHeight}" rx="${mobileStatus.phoneRx}" ry="${mobileStatus.phoneRx}" />
<rect fill="black" x="${screenX}" y="${screenY}" width="${screenWidth}" height="${screenHeight}" rx="${screenRx}" ry="${screenRx}" />
<circle fill="black" cx="${wheelCx}" cy="${wheelCy}" r="${wheelRadius}" />
</>
)`;
}
function generateStatusOnline(size: number, isMobile: boolean = false): string {
const status = calculateStatusGeometry(size, isMobile);
if (!isMobile) {
return `<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />`;
}
return generateMobilePhoneMask(status as MobileStatusGeometry);
}
function generateStatusIdle(size: number, isMobile: boolean = false): string {
const status = calculateStatusGeometry(size, isMobile);
if (!isMobile) {
const cutoutRadius = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutRadiusRatio);
const cutoutOffsetDistance = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutOffsetRatio);
const cutoutCx = status.cx - cutoutOffsetDistance;
const cutoutCy = status.cy - cutoutOffsetDistance;
return `(
<>
<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
<circle fill="black" cx="${cutoutCx}" cy="${cutoutCy}" r="${cutoutRadius}" />
</>
)`;
}
return generateMobilePhoneMask(status as MobileStatusGeometry);
}
function generateStatusDnd(size: number, isMobile: boolean = false): string {
const status = calculateStatusGeometry(size, isMobile);
if (!isMobile) {
const barWidth = Math.round(status.outerRadius * DESIGN_RULES.dnd.barWidthRatio);
const rawBarHeight = status.outerRadius * DESIGN_RULES.dnd.barHeightRatio;
const barHeight = Math.max(DESIGN_RULES.dnd.minBarHeight, Math.round(rawBarHeight));
const barX = status.cx - barWidth / 2;
const barY = status.cy - barHeight / 2;
const barRx = barHeight / 2;
return `(
<>
<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
<rect fill="black" x="${barX}" y="${barY}" width="${barWidth}" height="${barHeight}" rx="${barRx}" ry="${barRx}" />
</>
)`;
}
return generateMobilePhoneMask(status as MobileStatusGeometry);
}
function generateStatusOffline(size: number): string {
const status = calculateStatusGeometry(size);
const innerRadius = Math.round(status.innerRadius * DESIGN_RULES.offline.innerRingRatio);
return `(
<>
<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
<circle fill="black" cx="${status.cx}" cy="${status.cy}" r="${innerRadius}" />
</>
)`;
}
function generateStatusTyping(size: number): string {
const status = calculateStatusGeometry(size);
const typingWidth = Math.round(status.size * TYPING_WIDTH_MULTIPLIER);
const typingHeight = status.size;
const rx = status.outerRadius;
const typingExtension = Math.max(0, typingWidth - status.size);
const typingBridgeShift = typingExtension * TYPING_BRIDGE_RIGHT_SHIFT_RATIO;
const x = status.cx - status.size / 2 - typingExtension + typingBridgeShift;
const y = status.cy - typingHeight / 2;
return `<rect fill="white" x="${x}" y="${y}" width="${typingWidth}" height="${typingHeight}" rx="${rx}" ry="${rx}" />`;
}
const SIZES: Array<AvatarSize> = [16, 20, 24, 32, 36, 40, 44, 48, 56, 80, 120];
const GENERATED_HEADER = '// SPDX-License-Identifier: AGPL-3.0-or-later\n\n';
let output = `${GENERATED_HEADER}type AvatarSize = ${SIZES.join(' | ')};
interface MaskDefinition {
viewBox: string;
content: React.ReactElement;
}
interface MaskSet {
avatarDefault: MaskDefinition;
avatarStatusRound: MaskDefinition;
avatarStatusTyping: MaskDefinition;
statusOnline: MaskDefinition;
statusOnlineMobile: MaskDefinition;
statusIdle: MaskDefinition;
statusIdleMobile: MaskDefinition;
statusDnd: MaskDefinition;
statusDndMobile: MaskDefinition;
statusOffline: MaskDefinition;
statusTyping: MaskDefinition;
}
export const AVATAR_MASKS: Record<AvatarSize, MaskSet> = {
`;
for (const size of SIZES) {
output += ` ${size}: {
avatarDefault: {
viewBox: '0 0 ${size} ${size}',
content: ${generateAvatarMaskDefault(size)},
},
avatarStatusRound: {
viewBox: '0 0 ${size} ${size}',
content: ${generateAvatarMaskStatusRound(size)},
},
avatarStatusTyping: {
viewBox: '0 0 ${size} ${size}',
content: ${generateAvatarMaskStatusTyping(size)},
},
statusOnline: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusOnline(size, false)},
},
statusOnlineMobile: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusOnline(size, true)},
},
statusIdle: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusIdle(size, false)},
},
statusIdleMobile: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusIdle(size, true)},
},
statusDnd: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusDnd(size, false)},
},
statusDndMobile: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusDnd(size, true)},
},
statusOffline: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusOffline(size)},
},
statusTyping: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusTyping(size)},
},
},
`;
}
output += `} as const;
export const SVGMasks = () => (
let output = `${GENERATED_HEADER}export const SVGMasks = () => (
<svg
viewBox="0 0 1 1"
aria-hidden={true}